Sunday, 8 December 2013

What Impacts do ICT Games have on our Society?

Since computer games have been developed over the years it has certainly affected our society. There are many advantages and disadvantages to ICT games which I am going to discuss in this article.

Positive
There are many positive aspects of ICT games: 

Hand to Eye Coordination
Many games now involve hand to eye coordination ranging from virtual tennis to training real pilots to fly a plane but not risking lives.  Hand –eye coordination is a useful key in life and by playing games, some reports say that surgeons that play ICT games regally have become more skilled in their practice. Also sports players can simulate a real game through ICT games. An example of this is the Wii baseball game in which uses actual motion of the remote to hit the ball. Games are now also being used to train pilots and drivers in a simulation game as though it is real which reduces the risk of endangering the life of the learner or instructor.

Brain Training
There are now a range of games which include brain training but in a fun game format, making it much more fun than normal classroom learning. The brain training ranges from strategy, maths, logic, spellings and many more, improving the brain all round.  Because games have scores and a continuous tracking of your progress it can get the player to want to improve their score so improving their overall learning. Brain training does not just help children at school but also adults in general life.

Decision Making and Thinking Skills
Games such as war games are very helpful for thinking skills as you cannot just move the character, but it takes thinking time and making quick decisions to decide where to go next. This can link into real life as often you have to make quick hard decisions. Also games such as football games in which you have to be a manager require good thinking skills as it takes serious planning and thinking to make sure that you win matches, all the team is injury free, you have the right players on the pitch and so on. Again, these skills can come into real life as you may have to have team management at school or work.

Negative
Not only are there positive points for ICT games, but there are also lots of negative points that have bad impacts on society:


Addiction
Some games can become very addictive because the player begins to get obsessed with the game and wants to improve their score constantly. This could be a good point in small doses however it can become something that people do constantly.  This could lead to people missing important things such as school, work and meetings as they are playing ICT games.  Also it can make people tired as they have lost vital sleep through playing on them.

Social Isolation
Following from gamers playing ICT games for too long, this can lead to social isolation as if gamers play for hours and hours without communication with others humans they can become isolated from the outside world. Gamers could suffer from bad communication skills and social skills this could be bad on their life and people may not want to talk to the gamer as they can’t hold a very good conversation. However, game makers say that there are online friends but this cannot overrun real life humans as they can begin to believe that their life is actually in the virtual life. Also online friends could not be who they say they are, leading to trust issues.

Cost
As there is such a high demand in ICT games the costs are constantly going up and not everyone can afford to purchase the ‘latest’ games. There are new releases all of the time and gamers could like all of the new games and game consoles to keep up with other people so they don’t get bullied as they don’t have the latest edition. It can put great pressure on the parents to buy all of the games to keep their child happy.


ICT games have many different effects on society, both good and bad, but overall ICT games have positive impacts on society as long as they are not played excessively.  There is a great potential for ICT games to have even more positive in the future and technology is improving all of the time such as the Xbox having a remote control free game which makes the games even more realistic.


Nesta Baxter,
year 9

Saturday, 30 November 2013

Doctor Who: The Day of the Doctor


On the 23rd of November 1963 the whole world was reeling from the assassination of John F. Kennedy. Meanwhile, a small studio by the name of Lime Grove awaited in anticipation as at 5:16 the ethereal theme tune heralded the beginning of the phenomenon that has become Doctor Who.

A policeman strides down 76 totters lane where unbeknownst to him lies the vessel which has featured in children’s dreams and nightmares alike for fifty years, The TARDIS. Except now we’ve moved on fifty years and we’re outside Coal Hill Secondary School where any moment now Clara Oswald is about to leap onto her motorcycle after a mysterious summons from her doctor…

The story centres around the Time War which has been a recurring theme since the series return in 2005. John Hurt features as the hitherto unknown ninth incarnation of the doctor however he is no longer the doctor, he’s the one who broke the promise, a warrior. Every moment in time is burning, a decision must be made but first in Christmas Carol-esque style John Hurt is visited by a consciousness in the form of Billie Piper who shows him what he will become should he destroy the time lords, the man who regrets (David Tennant) and the man who forgets (Matt Smith).

After a wild combination of convoluted sub plots including shape shifting aliens, the not so good Queen Bess and a time travelling fez, fans are treated to an awe-inspiring ending which celebrates fifty years of doctor who heritage.  

Directed by Steven Moffat, successor to Russell T.Davies and co-creator of the BBC hit Sherlock, the special conveys the very essence of Doctor Who since it started 1963 when William Hartnell began the legacy of the Doctor. The Day of the Doctor was broadcast in 94 countries at the same time earning it a Guinness World Record as "the world's largest ever simulcast of a TV drama".

The mystery of the doctor is unveiled as audiences finally discover what it means to be the doctor, 
“We’ve got enough warriors, any old idiot can be hero”
“Then what do I do”, replies the Doctor to Clara.
“What you’ve always done, be a doctor.”

Caitlin Gallagher and Melody Rawlinson,
year 12

Friday, 29 November 2013

Friendly Seal Cuddles Young Diver

Jamie, 15, was learning to dive at The Isle of Man, when a mysterious seal appeared next to him hugging his leg.

Seals swim fast but they don’t hang around humans which is why it was surprising to see the wild grey seal having his fins wrapped around the diver’s legs. Jamie, the diver, said “The seal stayed around for about ten minutes”.

Michelle Haywood from the Discovery Divers said, “We were diving around the Calf of Man, a little islet situated on the southern tip of the Isle of Man”. It was Jamie’s first time diving off the boat and his first time near the Calf of Man.

Jamie even said “I was surprised to see it but after a while it wasn't scary or intimidating at all - even when it nipped me”.

A video of the seal encounter can be seen below.

Jade Lewis,
year 8